Such Life is a 2D top-down sandbox game made in Unity with C#. The player can explore an overworld, fighting through randomly generated dungeons and crafting items and equipment to progress.
• Developed multiple integrated systems such as a graph-based dungeon generator and chunk manager/loader.
• lead the project in 2025, where I managed and instructed new members to implement features like combat additions and a consumable item system. Still participating at present.
Tech stack: Unity, C#
GitHub Repo
DreamDiver is a first-person, grid-based action game developed in Unity that has the player navigating dungeons, fighting enemies with the cursor, and collecting equipment and currency to become stronger. Developed entirely by myself!
• Developed a system of integrated gameplay systems and mechanics to facilitate player exploration through dungeons, combat with enemies, and power progression
• Created visual assets such as UI and 3D models to aid the gameplay and provide a sense of 'place' and setting within the game
Tech stack: Unity, C#, Blender, Adobe Illustrator
GitHub Repo
Itch.io page
Skquid is a social media web platform that allows users to connect via avenues of event and skill sharing. Users can create accounts and find and chat with other users searchable by skill or other filters. They can also create event groups with other users to meet up with.
• I implemented the messaging page functionality using WebSockets and MongoDB collections.
• Users can have live chats with each other on the site, and send and receive new messages to friends or users they find through searching.
Tech stack: CSS/HTML/JS, MongoDB, Express, NodeJS, React
GitHub Repo
I'm Cole Krushel, a Junior at RPI majoring in Computer Science and Information Technology & Web Science. I love to make interactive software, from games to websites, and I hope this site can give you a good sense of that!
• I have lots of experience in Web Development, having been learning for nearly 10 years and creating numerous CRUD and full stack applications along the way.
• I also have been gaining experience in game development and graphic design, spending a lot of extracurricular time on various game projects and graphic design classes.
Informational poster on a landmark I created in Spring 2026 for Information Design class. This one has bleed and printing marks in preparation for being physically printed.
Poster I created in Fall 2024 for Intro to Graphic Design class. The prompt was to create a fake concert poster for a genre of your choice. What can I say, chiptune is an underrated genre.
Poster I also created in Fall 2024 for Intro to Graphic Design class. The prompt was to create a bipartisan call-to-action poster for the presidential election.
My personal logo I created in my Intro to Graphic Design Class. There are many variations, but the colored one is shown here on a white background to make it easier to see.
Business card I created as part of my personal brand for Intro to Graphic Design class. Went for a vaguely sleek tech-y theme but not too modern.
Letterhead I created as part of my personal brand to complete the trinity and maintain a monochrome geometric theming.
A logo created for my DreamDiver game; Represents the fictional company behind the game's world, elliciting imagery of networks and a goat's eye.
Another logo I created for my DreamDiver game; Represents a software company aiding the player's exploration, elliciting imagery of a Baku, a 'dream-eater' yokai entity, and dreams in general.
Interactive Figma prototype I created to accompany the Pompeii poster.
Figma Link